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China's online games market in 2009 is estimated to reach 25.8 billion12Months17Japanese news, the domestic market research agency Rui Wen Research Center, today released the2009China online game market research reports.
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2009Of China's online game market inventory: Tencent champion Community Game Rise
Rui Wen Research Center Introduction:Abyss">http://www.aion-gold-buy.com/Server/Power-leveling_Abyss-Points-Powerleveling.html">Abyss Points Powerleveling
1, The market size of growth once again exceeded expectations: an increase of super -40%Buy">http://www.aion-gold-buy.com/Server/Aion-US_US-Ariel-Asmodians.html">Buy cheap aion gold
China's online game market is always pleasantly surprised to investors this year is no accident.
2009China online game market will reach258Billion yuan last year39.5%,2003Years to2009Year6China online game market size of an average annual compound growth rate of52.5%. In the end of last year, early this year, the vast majority of market research and investment institutions expected2009Annual growth rate of China's online game market size is25% ~ 35%Between.
From the global online games market point of view, China's online game market has gone far beyond South Korea to become the world's biggest online game market. Asia-Pacific region account for the global70%The above online game market share, of which the top three countries and regions are China, South Korea and Taiwan. AccordingPearl researchData:2009Years, South Korean online game market size of about19Billion U.S. dollars. According to Institute for Information Industry's Market Intelligence Center (MIC) Data,2009Gaming market in Taiwan is about the size of113100 million Taiwan dollars (about3.5Billion). The Chinese online game market has reached about38Billion U.S. dollars.
2Competition pattern of changes taking place: Tencent won the top position, NINETOWNS single-season earnings fell out of the top 10
2005In the second half, as strong revenue model from the implementation of the game a long time and a shift to the props, Shanda China's online game industry revenues ceded the throne of Champion NetEase - from the2006Year1Quarter to2006Year4Quarter, Shanda continuous4One-quarter revenue fell short of NetEase. But from2007Year1Quarter, Shanda has regained the championship, but a continuous9Quarter with the first position.Aion">http://www.aion-gold-buy.com/Server/Aion-US_US-Fregion-Asmodians.html">Aion gold to buy
2009Years, the grand re-encountered attacks, but this time into Tencent's competitors.
Rui Wen research data: Estimated grand2009For the full year operating income is about online games47.8Billion, while Tencent2009For the full year operating income is about online games55.1Billion. Tencent will be the2009Of China's online game industry's revenues title.
9th City2008Online game revenues for the year is about18Billion and revenue of the industry ranked fourth.2009Year6City lost the ninth month of "World of Warcraft," the distribution rights, revenues plummeted, aion">http://www.aion-gold-buy.com/Server/Aion-US_Nezekan-US-Asmodians.html">aion character levelingthe company is expected to2009For the full year revenue of approximately8Billion yuan, ranking the industry ninth.If a single-quarter income, NINE2009No.3Quarter revenues of only2500Million, has dropped out of the industry's top ten.
Perfect2008For the full year operating income is about online games12.5Billion and revenue of the industry ranked sixth.2009Since, as the company "Mummy," "Dream Zhu Xian" and the success of the game is expected to Perfect World2009Years of online games operating income of approximately17.6Billion yuan, ranking the fifth up to the industry, and the surf very close.Need">http://www.aion-gold-buy.com/Server/Aion-DE_DE-Balder-Asmodians.html">Need aion gold
Tencent in recent years, online games business development at an alarming rate, the company2008Years and2009Year two consecutive years of revenue growth of more than100%. At present, Tencent possession of Chinese chess has a casual game platform85%More market share, "QQGame hall, "also has a" DNF "," through the firing line "and"QQHyun Dance "3Shall at the same time-line over a millionMMO. Rui Wen studies suggest that the success of Tencent's online game business, mainly from two aspects:
On the one hand, highly viscousQQInstant messaging platform. Tencent showed a profit:2009No.3Quarter, the company's instant messaging toolQQActive accounts to achieve4.85100 million, the maximum achieved at the same time online account755010000. AroundQQ, Tencent Tencent launched the network, aion">http://www.aion-gold-buy.com/Server/Aion-US_Nezekan-US-Asmodians.html">aion level
On the other hand, the rapid introduction of new products to capture market segments strategy. Tencent has a lot of gamers can be transformed intoQQUser groups, and familiar with their Internet usage. So, Tencent need to do is to quickly introduce new products to meet different user needs. Over the past two years, Tencent several successful products, including "QQSpeed, ""QQHyun Dance "," through the firing line "," Dungeon & Fighter ", which are aimed at specific user groups. Is expected in the coming period, Tencent will continue to launch products for various market segments. , Social games have sprung up everywhereCheapest">http://www.aion-gold-buy.com/Server/Aion-DE_DE-Balder-Asmodians.html">Cheapest aion kinah
Happy social networking sites network (kaixin001.com) The rapid rise of the Internet market in the last two years, a miracle, but that happy net, it must be referred to "Happy Farms", "friend sales" of several small social networking sites online games.
China's social-networking site has already fierce competition in the market, while the1 ~ 2Years ago, campus network and the51.comOr in this market the absolute leader. aion">http://www.aion-gold-buy.com/Server/Aion-US_Marchutan-US-Asmodians.html">aion leveling ElyosNevertheless,2008Year4Network was launched in the month took just happy3个月的时间就扫荡了中国的白领市场,推出6Months after the site traffic has entered theAlexThe world's top100Bit, and once the market beyond the campus network and the two oldest51.com. Into2009Years, the happy network has the largest ChineseSNSWeb site traffic the top three.
Social games fun and even the rise of networks rapidly growing popularity of social networking sites have played a crucial role.Cheapest">http://www.aion-gold-buy.com/Server/Aion-US_Zikel-US-Elyos.html">Cheapest aion gold
Social game in China with a large user base
2009Years, the domestic limited to five minutes, heat cool as the representatives of the social game developers and the rapid rise of the game, its social games such as "Happy Farms", "Sunshine Ranch"
Social games are also profitableAion">http://www.aion-gold-buy.com/Server/Aion-DE_DE-Kromede-Elyos.html">Aion online gold
Abroad, social profitability of the game already been recognized: Social game developersPlayfish2009Annual revenues expected to reach7500Million U.S. dollars, while a social game developerZyngaThis year's revenues will reach2Billion U.S. dollars.
Prior to this, "Happy Farm" and other games in the happy social network platforms, such as profitability is indeed general, the monthly income levels, but 1 million. Just some people question the social game, when profitability. Tencent gave them a heavy blow --2009Year4Month, in the "Happy Farm" landed on Tencent'sQzoneCommunity Platform, the monthly income which quickly break the game3000Million, and eventually reached a5000Million peak.
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Moreover, China's social game developers also have the global competitiveness.
As the social gaming continues to heat up, the domestic social game developers to begin the strategic deployment to overseas,2009Years, a number of domestic social game developers of products in the overseas have achieved good results and reputation. As the domestic social networking sites open enough, aion">http://www.aion-gold-buy.com/Server/Aion-US_Kaisinel-US-Asmodians.html">aion level upthe domestic social-networking site developer generally considered: in the foreseeable future, overseas markets will be China's strategy for social game developers one of the key.
Among the many community developers in the transaction, heat cool, intellectual star pass, five-minute performance of several enterprises in overseas markets is more prominent. Their "Sunshine Ranch", "Happy Farm" and other game has landed in Japan, the United States and other places of social website platform. Of which: hot cool "Sunshine Ranch" is a JapanesemixiPlatform for the user, one of the largest social gaming. The five-minute "happy farm" in the United StatesFacebookVolume using the platform over the Internet100
4Joint Operations wind and waterCheap">http://www.aion-gold-buy.com/Server/Power-leveling_Abyss-Points-Powerleveling.html">Cheap Abyss Points Power leveling
2008Years a large number of SME co-operation web game accelerate the spread of the concept of joint operations, while the2009Shanda years, Jinshan, Tencent, a leading gaming giant and other companies have in a joint operation camp, then triggered the industrial business model of their own thinking.
Last year, several successful web game, spurred by hundreds of small and medium enterprises added to the web gaming industry, and they tend to operate a joint operation mode of the game website, which accelerated the concept of joint operations that a transmission. Into2009Years, the major online game companies in the joint operations on their own actions, have set foot in this new business model. quests">http://www.aion-gold-buy.com/Server/Aion-US_Kaisinel-US-Asmodians.html">quests leveling wow
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For a time, online game companies seem to have an open platform, joined the joint operations of the big camp. Rui Wen studies suggest that this is the online games market to a certain stage of the inevitable result of:
On the one hand, the network games market in the past decade, the original agent, imitation and subsequent extensive mode of growth, the online game now in the direction towards a more intensive development. With the increasingly fierce market competition, the growth of online game users are gradually slow down, in order to maintain profits, the game companies must operate through a variety of ways to increase user stickiness has been to tap the value of existing customers. However, there remain sticky for users online game businesses often means higher costs, on the contrary, and other companies to share customers and profits, but also spread the risk of loss of customers.aion">http://www.aion-gold-buy.com/Server/Aion-DE_DE-Nerthus-Asmodians.html">aion money
On the other hand, in order to maintain competitiveness in the market, expanding market share, a gaming firms often need to spend large sums to promote the game cost to compete with other enterprises in order to compete for customers. Aion">http://www.aion-gold-buy.com/Server/Power-leveling_Skills-Power-Leveling.html">Aion Skills PowerLevelingAnd when the fierce competition in the market to a certain degree, the game and promotion expenses, due to the level of competition will become a heavy burden. At this point, if co-operation, not only can save out marketing and promotion expenses, but also allows users to share and benefit-sharing.
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Intensifying co-operation, for a large user base, the level of the leading operating company is a good news. Leading companies like Shanda and competitors operating in the same game, often with a better service to more users. On the contrary, the level of backward operations, customer service, bad companies will become increasingly a disadvantage in the competition.
On the other hand, from the perspective of market competition, more companies to participate in joint operations, from a pure competitor into a semi-rival, semi-co-operation, after the industry to reduce the widespread malicious competition will have a positive role.5, The industry once again explore the charging modeaion">http://www.aion-gold-buy.com/Server/Aion-DE_DE-Nerthus-Asmodians.html">aion kina
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2005Years to2006Years, the online games industry, charging mode shift from a long time by props (commonly known as "free games") on the gaming industry, is a revolution, it has changed in the past to spend money to play the game mode, reducing the barriers to entry for online gaming, been widely welcomed by gamers.
Therefore, according to the game one by the introduction of fees and charges props quickly occupy the market, and promote the past3Years of online games industry, another round of prosperity. However, after a period of development, players began to be more rational to treat by props charging mode:
First, the players realize the game by props charging fares no better than the game a long time to play together to save money, and even spending more. Props charging mode by charging mode over a long time more complex,
Furthermore, according to the game easy to destroy the game props charge balance. In the long charging time of the game, each player's starting point are the same, the player of the game results and their own efforts in the game is proportional to; in charge of the game by props, because you can buy props to increase the in-game ability to make players hard through their own efforts alone will be able to get the game satisfaction in the game - when players in the game when the other players in efforts to purchase only the props that we can achieve the same effect, and do not need to spend time, the final The result is that in the game, if players want to get a good gaming experience, it is necessary to spend money to buy enough props.
Therefore, as a player charging the growing awareness of the profound, they are also according to their specific circumstances (idle time, whether money, games, goals, etc.) to select the game pricing model.
Judging from the current actual situation of the game, according to the game props charges have encountered some problems, for example, by the life cycle of the game props charges are often relatively short. The "journey", "Tian Long Ba Bu", "Zhu Xian" and other props charged by a typical game, for example, their online numbers have reached over5010000. However, they operate in the formal increase in the number of two years after the line began to become very slow or even decline. On the contrary, a long-time charge of the game, power">http://www.aion-gold-buy.com/Server/Aion-ENG_EN-Perento-Asmodians.html">power level aion
At present, some companies have to sniff out new market trends, their new game has started to return to the trend of charging models a long time, and even to explore some new pricing model. Shanda's "Eternal Tower" used a long time charging patterns. Jinshan "JX3"The launch"60Yuan monthly ", the recent launch of"30Motokane12Days "when the new long-pricing model. While the giant network of" green journey "is strongly to reduce the impact player role and function of the props for sale, and to explore the props transaction fees for trading patterns.aion">http://www.aion-gold-buy.com/Server/Aion-ENG_EN-Castor-Elyos.html">aion leveling
Rui Wen study concluded that: According to the popular game props have been paid to develop players to play the game for free spending habits, and this habit difficult to change, it is believed that the future for a long period of time as a paid game props are all mainstream. However, some of the game will be more emphasis on the interests of non-paid players, so a compromise is: a functional decoration and props sold mainly cool type, and accompanied by some of the low ability to function in the role of props - also is a low-profit-type games.6, The network gaming industry tightening the overall supervision of the industry department in charge confirmed
2009Years, for the online games industry, some problems, the relevant government departments can be said to be smitten.safe">http://www.aion-gold-buy.com/Server/Aion-ENG_EN-Castor-Elyos.html">safe aion power leveling
Beginning of this year, the Ministry of Culture in2Month announced the "illegal investigation sixth game products and operational activities to inform", dealt with a "red center", "Summer Strip Show" and other sex games; investigated and dealt with the Beijing Poly Yeston Technology Co., Ltd. permission, the unauthorized operation imported online games "Big BattleII"(South Korea); informed criticism of the unauthorized engaged in" blood three "operations in Hangzhou Yue Hong Kong Science and Technology, and the company" in the game appear in promotional activities to attract users to pornographic images of behavior, "and informed criticism of several other home without the authorization of the Internet cultural activities, engage in business enterprises;
7Months27Japan, the Ministry of Culture issued a circular calling for an immediate investigation around the "gangsters," the theme of illegal online games. The circular pointed out to "mafia", "Election", "mafia", "Jiang Hu", "The Godfather," powerlevel">http://www.aion-gold-buy.com/Server/Power-leveling_Aion-Power-Levevling.html">powerlevel aion"Young and Dangerous" and so on as the main theme of the online games, the most prominent "Election" beating, killing, looting, rape , cheating and other antisocial behavior, rendering bloody violence, instigating, aiding and abetting game players in the game playing a "triad" members, to honor the "triad" life, a serious threat to distort the rule of law and ethics of society, vulnerable to bad influence on young people, ;
8Months27Day, held at the Press and Publication Administration of the online game clean-up remediation Lash, the relevant person in charge informed the government investigation of a total of "the United States1930"And so on45Section without the approval of offshore online games have been ordered to shut down, stop operational services; "music lover", etc.26There shall be vulgar content of online games and dealt with; to me to play (51wan), Etc.27Home online games company to issue a warning notice of violation, and a deadline for correction;10Family online game enterprises were admonishing conversation.cheap">http://www.aion-gold-buy.com/Server/Aion-US_Lumiel-US-Elyos.html">cheap aion power leveling
9Month, the Central Office to compile the relevant authorities issued the "central placement office of the Ministry of Culture, Film and Television, Press and Publication Administration""Sanding" provisions of"Relating to animation, online games, and cultural markets a comprehensive explanation of some of the provisions of law enforcement. " Of the "" three fixed "rule" in some of the provisions were explained. For the first time explicitly for the online game industry, the Ministry of Culture in charge of departments responsible power">http://www.aion-gold-buy.com/Server/Power-leveling_Aion-Power-Levevling.html">power leveling aion
11Months3Japan, the Ministry of Culture issued a notice, reporting suspected illegal violation of188Operating units and their home games. These units and products including "the use of the Internet, vulgar propaganda unit" and "suspected of containing vulgar publicity, gambling, violence, and other content online game products"aion">http://www.aion-gold-buy.com/Server/Aion-US_Lumiel-US-Elyos.html">aion powerleveling
Government departments for industry problems with attention and active and effective management of the industry substantially purified air to the industry to create a sustainable development. This makes bona fide business enterprises can focus on to provide users with a better gaming experience, which will facilitate the development of a better gaming industry. The future policy direction from the point of view, Rui Wen studies suggest that government departments will regulate gaming operations to address the youth protection issues, to guide the construction of online game culture and make efforts, the corresponding policies and security measures will have been introduced. Previous News: Dear Customers Next News: Lvinn devotes to offer 1st class service on Version 3.2.0 Recent News: |
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